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Estonian
strengths in this
scenario are pretty accurate, the Freikorps ones slightly conjectural,
especially the reserves. The land of the area is really as flat as the
map shows – only the very pointiest bits are hills in any real
sense.
In real life on 2 July the Estonians made one thrust towards Seltin, which was repulsed, and another which took Salaspils and Kirchholm after a struggle, but was later repulsed with considerable losses when the Germans sent reserves in. It was probably the worst repulse of the war for the Estonians. It would seem that this scenario favours the Freikorps very heavily, but the two times I played it suggest otherwise. Although an Estonian player can hardly hope to drive the Germans totally from the field, if they capture one of the towns and make the Freikorps commander call up his reserves then they have done OK. It is important that the Estonian player be quite attacking minded or the whole scenario will fall apart into indecisive skirmishing from cover – stress to him General Laidoner's insistence that his attack be vigorous if he looks like flinching. That said, he has to be allowed to ensure that his flanks are free of enemy before he attacks the main line, which will take some time. Since the German has a reactive role, at least initially, and the advantage of good communications it would seem the better command for the less experienced player. I played it using (slightly amended) Red Actions! rules. In this scenario a base represents approximately 30 fighting men, 4 MGs or 2 guns. Bear in mind that the Estonian player’s map is not exact at the start. It should be replaced with better portions as the player advances to view the landscape personally (assuming he does). |
TerrainThe forests
should be fairly
easy going in those areas which are not boggy, but do not let anyone
try to walk through the boggy bits.
The hills overlook pretty much nothing, since they are less than 20 metres over the flat land and the trees are taller than that. The steeple in Kirchholm has a bit better view, but the trees still have a lot of "dead" ground behind them. I granted the Estonians a windmill on the Selekas hill (a likely enough event) but this is too far back for them to command from anyway. |
The Latvians and the Estonian cavalryThe Latvians
will attack across
the Zekul Ferry some time early in the morning, and will continue to
attack on and off throughout the morning, but with little luck. They
have no way of communicating with the Estonians unless they see them on
the Zekul to Ogre road and shout something across the river but the
noise of the fighting will be pretty obvious. They will provide no
assistance at any time to the Estonian, who should be told that if he
tries to get some sort of link going, but the German is not to know
that!
The German briefing also leads him to suspect that he might be facing a regiment of cavalry as well as the infantry. This prevents him immediately emptying his line as soon as he calculates that the entire enemy infantry regiment has appeared, which gives the Estonian a bit of a hand in evening the odds. The cavalry was in fact stationary in Ogre, but could easily have intervened and the German should left completely in the dark about its likely arrival. |
The
Freikorps' reserves
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Other events
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Troop values
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