Rauna : German Brief
This is a part of the
Battle of Cēsis. On 21 June three Baltic Landeswehr columns attacked
to the north and east the town. The most northerly attack was
repulsed, but the two other columns broke through the Estonian lines
to the east of Cesis town, dispersing the Latvian 2nd
Cēsis Regiment. These columns then peeled out, with the more
northerly driving the main body of fleeing Latvians northwards, and
the more southerly bearing mostly eastwards. This left the Estonian
3rd Regiment isolated at the southern end of the Estonian
line and it had to fall back on Rauna during the evening.
The game represents the
next day, as the south-most column of Baltic Landeswehr pressed its
attack further, trying to drive the Estonians out of Rauna and away
from the rest of the Estonian army.
You are Major Böckelmann,
commanding a column of the Baltic Landeswehr. Actually almost all of
your men are Reich Germans attached to the Landeswehr for political
Your attack in this sector was successful yesterday, but mainly because
you threatened the enemy with envelopment otherwise. They fell back to
a line Muris–Smurgis–Baizkalna
Today it is important for you to drive the Estonians from Rauna to the
east. It is not necessary to destroy them, merely forcing them to
retire will achieve your desired result of separating them from the
rest of their army, which to your north.
Your attack will commence at 6:30, in order to give your men some rest.
Baden Assault Battalion:
1st Infantry Company – 4 bases
2nd Infantry Company – 4 bases
3rd Infantry Company – 4 bases
MG Company – 3 bases
Battery – 2 heavy howitzer
1st Infantry Company – 3 bases
2nd Infantry Company – 3 bases
3rd Infantry Company – 3 bases
MG Platoon – 1 base
Squadron – 4 bases
Mortar Platoon – 2 bases
Battery – 2 field gun bases
2 Iron Division armoured cars – 1 model
The Baden and Michael detachments are independent and not used to
working together. Their units and commanders must remain separate.
The infantry companies are well trained, well equipped and motivated by
yesterday’s success. Your cavalry is really only mounted
infantry, but well trained for scouting.
The signals platoon has a couple of light signaling devices and some
mobile telephones with wire. They have rigged up quite adequate
telephone communication with your HQ in Cesis town. You also have three
radio sets: these are WWI quality, so are fragile and unreliable and
take a while to tune back in once they have moved but, provided you
avoid low ground, have sufficient range for the whole area. There are a
handful of flares to spread around.
Your artillery batteries have 40 minutes supply. You can expect a
resupply to arrive from the rear during the morning.
Your mortars have 30 minutes supply, most of which is carried in a
couple of small horse-drawn carts (although you may designate some
infantry to carry it through difficult terrain on their behalf, if you
The armoured cars are theoretically under your command, but notoriously
independent minded. They are reluctant to leave the roads, since they
have no repair facilities, and the two cars will stick together at all
times. They come with a dedicated motorcycle messenger, who you can use
to communicate with them.
From time to time you may have aerial support from the 433rd
Reconnaissance Flight. The terrain makes it very difficult for them to
spot troops, let alone attempt to distinguish between the sides, and
impossible for them to land. Your signals platoon have some equipment
for helping the planes recognise your HQ and spot enemy artillery. You
may attempt to relay messages to the airfield via the Cesis HQ.
You face elements of the
Estonian 3rd Regiment (about 1,000 bayonets), which offered stiff
resistance yesterday. They do not seem to have much artillery or many
There are also some remnants of the Latvian regiment, largely destroyed
in yesterday’s fighting.
You have been in the area some
time and your map is accurate. You may question locals about any
particular items of interest.
The area is relatively hilly, for Latvia. That and the fir forest cover
(basically assumed to be 30m high) prevents most long range
viewing. The forests themselves do not have much undercover
are relatively easy going, except when boggy, in which case they become
almost impassable. Some of the river banks have deciduous
trees and are scrubbier.
The Rauna River is frequently cliff-lined and fairly swift, but is
slowly fordable by (determined) foot before it merges with the Cimzas
River. The cliffs are more like steep banks than vertical rock faces
but the softness of the ground makes them very hard to scale.
The bridges on the main roads are fairly sturdy wood except: the Pskov
highway is stone or covered culvert; and the crossing immediately west
of Rauna is a ford with cuttings on each side into the banks to make
The area is scattered with small farms, each only a few buildings
clumped together, usually fenced. There are no other fences or hedges,
but some ditches, especially along the roads or near boggy areas. There
are occasional rye crops provide good cover if infantry take care to
move through them slowly.
Assume each farm will take basically a platoon (i.e. base) for the
night. Troops assembling in the morning will not be able to
this without being seen (if the enemy has a line of sight naturally).
A base represents approximately 30 fighting men, 4 MGs or 2 guns.
Your infantry use the standard Iron Division values, the MGs the
standard values (not MGSS Abt).
The Latvians did not clump their farms into tight villages. Therefore
issuing orders with reference to a named place, while perfectly
acceptable, is not precise. It is quite possible for troops to march
through a “village” and not know they have done so,
on the ground it just looks like another set of indistinguishable farms
scattered around. Therefore the marker for most named places is the
road intersections, not the buildings.
The areas of trees are bright green for fir and a slightly duller green
for the scrubby deciduous forests along the waterways and the park at
Baizkalna manor. The yellow areas on the other forests indicate swampy