Maps for my proposed
campaign.
The General Area
The circle is where I intended to set my campaign. One side would hold
the north (probably the Reds) and one the south.
I chose this area because the lower Volga is limited on both sides by
arid steppes (deserts really) so that all troop movements were
basically confined to a narrow corridor. This meant the campaign could
quite historically ignore what was happening on the flanks.
This can clearly be seen in a closer look at the area, two deserts
surrounded by a narrow band where the Volga and Aktuba rivers meander
and mix:.
However real maps are a pain to use in campaigns, as it is really hard
to fix reference points and determine movement rates. So I converted
the map above into a schematic version, based on 10 by 10 kilometer
rectangles.
The squares indicate towns, with some ability of fix cars, planes etc,
while the circles are villages with little more than farming and
fishing going on. The colour of each village/town indicates its main
political leaning – mostly White as we are in Cossack territory.
The black dots are the rail line, and the brown the main roads. Italic
indicates terrain type.
The darker the blue, the deeper the river, so that the palest bits are
little more than streams, while the main channels are about a kilometre
wide. This is important, as both sides fielded fleets, and the Reds at
least used theirs frequently to assist the land forces.
This map "corrected" the real world a bit. Firstly it is twisted
slightly, so that the campaign will run North-South, rather than
slightly on an angle. Then I made sure that towns were no more than 2
squares from each other. A couple needed renaming as Lenino and
Komsomol'skiy cannot have been their 1919 names (sadly I had to make up
names, as I could not find their real ones).
Maps of individual towns
I drew up in GIMP a gif map of every town in the map except those on
the outer rows and columns (as these were unlikely to be the scene of
very much fighting).
I based them on 1960's Soviet topographic maps, so the general shape of
the ground is pretty accurate. Exactly which roads and tracks were
present in 1919 was always going to be speculative, but they don't
affect fighting much anyway. I cut down the size of the towns but only
reduced the size of the villages a bit (though any new "colonies" or
apartment blocks were chopped, obviously). The nature of any crops at
that time was necessarily even more speculative, but the very absence
of crops that form major impediments was one of the reasons I chose the
area in the first place. (I placed lots of rice fields, but late in the
year these are merely flat ground, although the drainage ditches would
make impromptu trenches.)
I also drew up a couple of maps for generic terrain. The steppes were
omitted as too simple to need doing – plain boards, either dead
flat or gently rolling according to their type.
Each map is drawn with a grid of 1 by 1 kilometre on it. They are so
large because I wanted the sides to have some options about how they
attacked or defended. Obviously I am not going to set up boards of the
full size of these maps, but will take a suitable portion once the
players have indicated their positions and intentions.
Links to gifs of each map
Aktubinka Aleksiy Beregovoy Buzan Dosang Dunes (i.e. any rolling bit
between the rivers)
Guisiniy
Island Junction
Khosheutovo Kosika Kuyanly Lapas Nizhne Lebyazhye Novourusovka Petropavlovka Plavni (i.e. any flat bit
between the rivers)
Pribrezhniy
Promsloviy Rechnoy Selitrennoye Seroglazka Seytovka Tabun-Aral Tsaritso (now Lenino)
Verkne Lebazhye Vladimirovka Volnoye Volzhskiy Vostok Zamyany Zavolzhskoye
or
a zip file of all of them
(caution: it is nearly 10 MB)